The Case for Real Software
Why most software dies from a thousand tiny cuts, and how disciplined engineering practices create systems that survive and thrive.

Brandon Lanthrip
January 11, 2025
This is part 5 of a 5-part series on building evolvable architecture. ← Previous: Evolution and Integration
The Case for Real Software
Most software doesn’t die from a single bad decision. It dies from a thousand tiny cuts nobody questioned. Architecture is more than just structure; it’s a series of educated bets on people, change, and constraints you don’t control. The systems we build are reflections of the teams that build them. If things feel chaotic, then you need to stop and ask what you are optimizing for.
What Makes Software “Real”?
Real software isn’t perfect software. It’s software that acknowledges the messy, unpredictable nature of production environments and designs accordingly. Real software:
- Expects things to go wrong and has a plan for when they do
- Evolves gracefully rather than breaking under the pressure of change
- Reflects the actual domain instead of convenient technical abstractions
- Serves real users solving real problems at real scale
- Survives the transition from project to product
The difference between demo software and real software is like the difference between a movie set and a real building. The movie set looks great from the right angle with the right lighting, but it can’t withstand a strong wind. Real buildings are designed to last decades, survive storms, and house actual people doing actual work.
The Engineering Mindset
Great systems don’t emerge from wishful thinking or perfectly laid out plans. They emerge from discipline, humility, and relentless iteration. You will never have all the right answers up front, and that should be expected. The point isn’t perfection, it is survivability, evolvability, and continuous forward motion.
This means:
Embracing Constraints
Every constraint is information. Budget constraints force prioritization. Time constraints force simplicity. Team constraints force better boundaries. Don’t fight constraints—use them to guide better decisions.
Building in Small Steps
Big designs fail because they make too many assumptions at once. Build the smallest thing that could possibly work, then evolve it based on real feedback. This isn’t about being lazy—it’s about being smart.
Measuring What Matters
Vanity metrics like lines of code or number of features don’t predict success. Focus on metrics that matter: system reliability, team velocity, user satisfaction, and business outcomes.
Owning the Consequences
Every architectural decision has consequences. Good architects take responsibility for those consequences and design systems that make the right thing easy and the wrong thing hard.
The Reality of Technical Debt
Technical debt isn’t always bad—sometimes you need to move fast and pay the interest later. But like financial debt, it compounds over time. The key is being intentional about when you take it on and having a plan to pay it back.
Most teams accumulate technical debt accidentally through:
- Unclear requirements that lead to over-engineering
- Premature optimization that solves the wrong problems
- Copy-paste programming that spreads bad patterns
- Fear of refactoring that lets small problems become big ones
The best way to manage technical debt is to make it visible. Track it, measure its impact, and treat it like the business risk it actually is.
Production is Truth
Everything before production is rehearsal. You can have the most elegant architecture in the world, but if it doesn’t work reliably for real users with real data at real scale, it’s worthless.
Production teaches you things that no amount of planning can predict:
- Which parts of your system are actually critical
- How users really behave vs. how you think they behave
- Where your assumptions were wrong
- What kinds of failures you never considered
Build like production is truth.
The Path Forward
Building real software isn’t about following a rigid set of rules. It’s about developing judgment: knowing when to be flexible and when to be strict, when to optimize and when to simplify, when to couple and when to decouple.
The six principles we’ve covered in this series aren’t commandments—they’re tools for thinking:
- Design for Production - Build for the real world, not just demos
- Anticipate Failure - Expect things to go wrong and design accordingly
- Minimize Coupling - Enable independent evolution through clear boundaries
- Reflect the Domain - Let business reality drive technical decisions
- Evolve with Feedback - Adapt continuously based on real-world learning
- Guard Against Integration Risk - Protect against the brittleness of distributed systems
The goal isn’t to build perfect systems—it’s to build systems that can survive their own imperfections and grow stronger over time.
Software architecture is ultimately about making good bets on an uncertain future. The best we can do is build systems that are resilient enough to survive our mistakes and flexible enough to adapt when we learn better.
Ready to build something real? Let’s talk about your next project.